﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using NGen.Managers.GameObject;
using Microsoft.Xna.Framework.Graphics;
using NGen;
using NGen.Managers.Collision;
using Microsoft.Xna.Framework;

namespace Psych.Objects 
{

    class GameObjectStairs : GameObject2D, ICollidable2D
    {
        private BoundingBox m_boundingBox;

        protected override void _Initialize()
        {
            m_texture = GameEngine.GameContent.Load<Texture2D>("Content\\levelObj\\stairs");
            base._Initialize();
        }

        public Microsoft.Xna.Framework.BoundingBox BoundingBox
        {
            get
            { return m_boundingBox; }
            set
            { }
        }

        public void Collided(CollisionMessage2D p_objectCollidedWith)
        {
        }
    }
}
